Which quests
- Orb (I), Orc Castle: https://wydlor2.xyz/guides.php?id=13
- Amulet (I), Mystic Land: https://wydlor2.xyz/guides.php?id=12
- Spirit (I), Blessing: https://wydlor2.xyz/guides.php?id=14
- Earring (I), Balance of Force: https://wydlor2.xyz/guides.php?id=11
- Belt (I), Apprentice Knight: https://wydlor2.xyz/guides.php?id=71
- Necklace (I), Kingdom Knight: https://wydlor2.xyz/guides.php?id=72
- Rune, Gargoyle's Molar: https://wydlor2.xyz/guides.php?id=63
Step 1: Refine the reward to +9
Use Laktorerium Powder on the reward until it is +9. A refine can fail, so bring more than one.

Step 2: Talk to the GodGovernment
Go to Noatum and talk to the GodGovernment (X:1052 Y:1717) with the +9 item in your bag.
- You must be a Mortal, level 350 or higher.
- The item must be +9 or higher and still have its 2 stats.
- The GodGovernment takes the item and opens that quest again.


The 500-reset reward
Each accessory reset gives Mortal Reset +1 (the rune does not count). At 500, talk to the GodGovernment again with 1 free slot in your inventory. You get one high-tier [A] accessory +0 with 2 big stats. Then the counter starts again at 0.
500-reset reward: what you can get
Which piece: all 30 pieces have the same chance, 3.3% each (1 in 30). So Orb, Earring, Spirit, Amulet, Belt and Necklace are 1 in 6 each.
Which stats:
- The first stat is one of 6, each 16.7% (1 in 6): Damage, Magic, STR, CON, INT or DEX. HP and MP never come.
- 50%: the second stat is the same as the first, for example DEX + DEX. Both count, so you get the stat twice. Each double is 8.3% (1 in 12).
- 50%: the second stat is one of the other 5. Each mix, for example Damage + STR, is 3.3% (1 in 30).
How high each stat rolls (every number has the same chance):
- Damage 181-210: 1 in 30 for each number. Damage 210 is 3.3%.
- Magic 58-70: 1 in 13 for each number. Magic 70 is 7.7%.
- STR, CON, INT, DEX 171-200: 1 in 30 for each number. 200 is 3.3%.
- Each stat rolls its own number, so a double can be DEX 185 + DEX 197.
Examples:
- Damage + Damage on any piece: 8.3% (1 in 12). With both at 200 or more: about 1 in 90.
- The best roll, Damage 210 + Damage 210: about 1 in 10,800.
- Damage + Damage on the one piece you want (for example Power Earring): about 1 in 360.